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Old Sep 03, 2006, 03:26 PM // 15:26   #21
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Old Sep 04, 2006, 12:38 AM // 00:38   #22
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It would be nice to see a slightly higher cap on gold, be it through an actual cap increase, or simply another way to get around the system. having a more stable way of getting around the system won't change much(except to insure you don't lose money) because (as mentioned) people already get around the cap using ectos, dye, etc.
My two cents: If they do this, how bout using sapphires or jewels that haven't been given a purpose yet? Just make sure you can't get them from crafters...
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Old Sep 04, 2006, 02:32 AM // 02:32   #23
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One thing of concern... at least for my own personal taste, is that it could promote further inflation to the hardcore farmer, leaving casual player out of the game. (or atleast turn them off)

Personally, I do hate how some item is costing over 100k, which turns it into a money game, and de-value and de-route it form true fun. (especially for the future development, as a new idea have to blance with the impact to the economy) I think game money should be what they are, game money. Of couse, that is just a personal taste.
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Old Sep 04, 2006, 04:29 PM // 16:29   #24
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Will not work. Knowing how Anet thinks somewhat, the introduction of new moneys would colaptes the already established economy, and destablize the materal value system.

Imagine that this "Token" worth 5K was introduced, then all players bought them instead of ectos, ecto prices would plumit down to like 100G over night, because their would be no need for them anymore, most common craft items would be uneffected based on use. Also this would mean the FOW armor would be worthless as well, as more players will be able to abtain it due to ecto surplus.

Anet would devalue armor or weapons, before letting that happen, in fact they already did in factions. Their really is no problem with the way it is set up, the problem is with greedy players who try to sell items for more then they are worth, and dumb players willing to buy them, if anything increase personal money hold per character to 250K and make it a rule that if a player wants more then that even for a crystaline sword, then it is really not worth it.

I would not pay 600K to 800K for a perfect,or near perfect crystaline sword. with all the reference materal out their, I could just as easy get a group together and farm for them myself.
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Old Sep 04, 2006, 04:49 PM // 16:49   #25
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Quote:
Originally Posted by warriorsmiley
/unsigned

I just dont see the point of needing over 1mill gold at all. This also allows people that sell money online horde more then 1mill in gold futher increasing the sell of gold online.
The point is not to haf over 1mil gold; its just to b a 2nd currnecy, like ecto, that doesn't fluctuate in price. So if you sold sumtin for 100k +15"5k nuggets", then you'll haf always sold the item for that much. It won't ever go above 5k in value.
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Old Sep 04, 2006, 05:05 PM // 17:05   #26
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As stated earlyer in the thread, it would create a "depression" if it was implemented, ectos would fall drasticlly in price witch would lead to ppl selling more ectos to save what they can(same as NC-Soft with the online store).
This would lead to a collaps of the whole in game economy.
In order for this to work A-net would have to let players exchange ectos for the new item at a set rate, and that would make to many ectos disepere from the game, resulting in a rise in ecto prices unless the drop rate of ectos was adjusted, etc etc
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Old Sep 04, 2006, 06:33 PM // 18:33   #27
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Hey all, thanks for the great discussion. ^^

The main problems with this idea that have been mentioned are...

1) Ecto would drop in price (which I stated in my original post as a likely issue)
2) This wouldn't be needed if Anet would raise the money cap.

Knowing all the suggestions about raising the gold cap that have come around, I decided that Anet doesn't even look at them anymore. Heck, I'd rather see that than this. But since it seems Anet won't change it, I decided to find some other way to keep prices more stable.

One thing though. Apparently, it seems that the number of people who are purchasing ecto for the sole use of being a currency item is higher than I thought. I don't need ecto, since I don't want FoW armor and I won't be buying anything over 100k. I thought that the majority of ecto buyers were aspiring to get FoW armor, but apparently I was wrong. So it seems the price would drop more than I imagined, which was a drop of about 1k.

I am by no means an expert in Guild Wars economics, so I do not claim that without a doubt this would have little effect on the economy. I'll let those who have studied it a bit more be the judges.

So, to sum things up...

1) I would rather see an increase in the gold limit before this. But, since Anet won't increase the gold limit, I came up with this idea to alleviate that problem instead. bilateralrope is correct in that because Anet won't increase the gold limit, a suggestion like this is created instead.
2) I realize the effect this would have on ectos, though apparently I drastically underestimated it. I thought that most people buying ectos were doing so for FoW armor, but it seems I was wrong.
3) This is just one in many ideas to improve the economy and trading system that GW uses. There are many other ideas I would love to see implemented before this, such as an auction house. But those ideas have all been said, so I created this one as well.
4) Thanks a ton for the great discussion! Hopefully we can continue this as well as it's been going. I'm surprised that in 20+ posts none has really been what I would call a flame. Thanks for that, and let's keep it up! If anyone else has something to say on this, go ahead, but please keep it civil. Thanks in advance

EDIT: Added some stuff.

Last edited by Relambrien; Sep 04, 2006 at 06:35 PM // 18:35..
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Old Sep 04, 2006, 07:05 PM // 19:05   #28
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I guess should ask your self... why was the money cap there the first place?
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Old Sep 04, 2006, 09:48 PM // 21:48   #29
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Quote:
Originally Posted by Soldat
The point is not to haf over 1mil gold; its just to b a 2nd currnecy, like ecto, that doesn't fluctuate in price. So if you sold sumtin for 100k +15"5k nuggets", then you'll haf always sold the item for that much. It won't ever go above 5k in value.
Since the item would be worth a fixed ammount for all intensive purposes it will be treated as if it was that ammount of gold, so you would be raising the gold cap as this would have the same effect. Except changing the gold cap would be much eaiser for ANET to do, and allow ANET to keep control of the cap.

Quote:
Originally Posted by Relambrien
1) I would rather see an increase in the gold limit before this. But, since Anet won't increase the gold limit, I came up with this idea to alleviate that problem instead. bilateralrope is correct in that because Anet won't increase the gold limit, a suggestion like this is created instead.
Lets sumirise this suggestion of yours:

ANET won't increase the gold cap, so lets propose something that would affect players in the same manner, but be harder for ANET to implement.

So tell me what this suggestion offers that raising the gold cap won't.

You may note that I have not stated weither I support raising the gold cap or not. Thats because for discussing this suggestion it doesn't actually matter.

Last edited by bilateralrope; Sep 04, 2006 at 09:50 PM // 21:50..
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Old Sep 04, 2006, 10:04 PM // 22:04   #30
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Feh. Damn farmers and their bizarre "problems".

/unsigned.
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Old Sep 05, 2006, 04:38 PM // 16:38   #31
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/notsigned

they wont raise the cap and they wont do anything more complex. I have 15k emperial and am cool with that. all FoW says is i wasted more then 75k on my armor. and all the 75k says is hey it aint 1.5k

I would rather see other improvments such as more quest/missions.

~the "WTF is a ecto" Rat~
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Old Sep 05, 2006, 05:20 PM // 17:20   #32
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I am surpise at the increase people who /notsigned this idea.

The OP had good point, and this will help smooth the transaction. Chris Blackstar and few other did come up with good counter reasons. I am more impress by the crticial thinking exhibit by the fourmer, and not just sheeps with one line reply.
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Old Sep 05, 2006, 07:47 PM // 19:47   #33
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I perfer the limited platnium capacity, it helps keep prices more reasonable.

The last thing I want to see is a device which allows players to save, spend, and charge even more ridiculous amounts for products.

Prices of ectos may fluctuate, but so do many other saluables, I perfer that even more safeguards and alternatives be added to reduce the cost of saluables throughout the game.
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Old Sep 05, 2006, 08:21 PM // 20:21   #34
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/NOT signed

First of all, there is nothing you really need to be buying for over 100k.

Second, ecto and other material trading is a gold sink. This idea would be taking out gold sinks that help keep the economy in check.
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Old Sep 05, 2006, 08:45 PM // 20:45   #35
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/signed

For all the people saying that there is nothing in the game worth over 100k then don't buy it. There are other out there who are willing to spend that much on particular items hence it is worth that much even if its not in your mind. Its fake money if you can't spoil yourself in a game with pretty items when can you?
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Old Sep 05, 2006, 08:54 PM // 20:54   #36
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Well, I think everything that can be said on this has been; anything else will just be a repeat of arguments. Therefore, please only reply with /signed, /notsigned, or /unsigned unless you have another argument or something to add. Thanks in advance!
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